If I want to incorporate eye tracking or gaze control into my game, how do I do it? What resources are available from EyeTech?
asked 19 Feb '14, 12:01
QuickLink2 + Unity
The link below features the following:
Mono, the C Sharp compiler in Unity, requires .NET 2.0. QuickLink2's wrapper complies with this, but the example Calibration in the regular C Sharp wrapper uses WindowForms to draw the targets which are not included in Mono. And when using a graphics/gaming library like Unity, it doesn't make sense to use WindowForms in general.
This file has all the 20 Aug 2013 updates that are on the google code repository.
UPDATE: Some more information about loading a calibration:
In the example mentioned above, the commented out calibration process used Window Forms in C#/.NET, which is not supported by Mono in Unity. Drawing the targets and then calling Device_Calibration on each of the targets is necessary to perform a calibration. If you want to load a previous calibration and add in the calibration process later, please use QuickGLANCE or QuickACCESS to calibrate, and then you can find the file for the calibration under:
or it might be under
The example Unity project should attempt to load a calibration file and apply it.